Zhao, Y., Srite, M., Kim, S., & Lee, J. (in press, 2021). Effect of Team Cohesion on Flow: An Empirical Test from Team-based Gamification in Online Classes. Decision Sciences Journal of Innovative Education.
Zhao, Y., Bandyopadhyay, K., & Bandyopadhyay, S. (2020). Evaluating Online Complex Technology-Enabled Course Delivery: A Contextualized View of a Decomposed IS Success Model. Communications of the Assoc for Info Systems.
Zhao, Y., Bandyopadhyay, K., & Barnes, C. (2020). Predictive Maintenance Information Systems: The Underlying Conditions and Technological Aspects. International Journal of Enterprise Information Systems.
Zhao, Y., & Srite, M. (2020). How Does IT Occupational Culture Affect Knowledge Sharing in Organizations? Communications of the Assoc for Info Systems.
Zhao, Y., Bandyopadhyay, K., & Bandyopadhyay, S. (2019). An Empirical Investigation of the Determination of Student Success in Online ERP Courses. International Journal of Business Information Systems., doi: 10.1504/IJBIS.2020.10022213.
Liang, C., Gu, D., Tao, F., Jain, H., Zhao, Y., Ding, B. (2017). Influence mechanism of patient accessible HIS implementation on Doctor-Patient relationship: A service fairness perspective. Information & Management, 54 (1), 57-72, doi: https://doi.org/10.1016/j.im.2016.03.010.
Zhao, Y. (2014). An Empirical Study on Post-Adoption Behavior of Information Technologies for Health Care Management: A View of Big Five Personality. Applied Mechanics and Materials, 631, 1106-1114.
Wei, L., Zhang, W., Xiong, X., & Zhao, Y. (2014). An Agent-based model for Policy Design of Tick Size in Stock Index Futures Markets. Systems Research and Behavioral Science, 31 (4), 512-526.
Refereed Proceedings
Zhao, Y., Bandyopadyay, K., & Bandyopadyay, S. (2018). What matters most in online SAP-enabled course learning? A system view of determinants. Hawaii International Conference on System Sciences (HICSS).
Zhao, Y., Bandyopadhyay, K., & Barnes, C. (2018). Predictors of Students' Perceived Learning Outcomes in Sap-Enabled Courses: A System View of Students, Instructor, and the Software. SouthWest Decision Sciences Institute.
Lu, W., Wu, Y., Liang, C., Gu, Z., Zhao, Y., Ruiling Wang, Dongxiao Gu (2014). An Empirical Study on Post-Adoption Behavior of Hospital Information Systems Adoption: a View of Big Five Personality. International Conference on Information Technology and Management Innovation.
Zhao, Y. (2013). A Model Connecting Personality, Perceived Organizational Support, and Psychological Workplace Strain in the Context of Expatriate Assignment. Decision Sciences Institute.
Zhao, Y. & Srite, M. (2013). An Investigation of the Effect of IT Occupational Subculture on the Relationship between Knowledge Sharing and IT Diffusion in Organizations. Americas Conference on Information Systems.
Zhao, Y. & Srite, M. (2013). Modeling Online Social Network Use: Incorporating Espoused National Cultural Values into an Extended Unified Theory of Acceptance and Use of Technology. International Conference on Information Systems (ICIS).
Zhao, Y. & Ramamurthy, K. (2012). Does Personality Matter to Group Judgment Task Performance and Appropriation of Collaborative Technology Utilization. Decision Sciences Institute.
Presentations of Refereed Papers
Zhao, Y., Bandyopadhyay, K., & Bandyopadhyay, S. (2019).What matters most in online SAP-enabled course learning? A system view of determinants. Hawaii International Conference on System Sciences (HICSS), Maui, Hawaii.
Zhao, Y., Bandyopadhyay, K., & Barnes, C. (2018).Predictors Of Students' Perceived Learning Outcomes In Sap-Enabled Courses: A System View Of Students, Instructor, And The Software. Southwestern DSI, Albuquerque, New Mexico.
Grants
Funded
2020: Zhao, Y. Faculty Summer Research Awards-2020, Principal Investigator, College of Business, Â鶹ÊÓƵ.
Title of Proposal: Gamification in online learning: An examination of perceived effectiveness of communication, team cohesion, and student learning
While an increasing number of publications have studied gamification, little research has examined team-based gamification in an online learning environment. Prior research has concluded that strong team cohesion leads to improved performance, and team performance influences team cohesion (Kwak et al., 2019). However, in an online learning context, what leads to team cohesion and what kinds of communication (methods and frequency) are effective for team cohesion? Does gamification stimulate online students’ interest in the subject? Does gamification change online students’ learning attitudes? These are the interesting questions that I plan to investigate in this project.